Trade a Fish ๐ŸŸ

breeze (@thatbreezedev)

(All Fish Models) Modeling, Texturing, Exports

Responsibilities

I was responsible for creating over 20 models with 2 variations each in under a week's time. I was able to utilize my node based texture workflow which allowed me to make and export textures considerably faster than any other method. My experience with using it on my last project allowed me to streamline it even further.

The large majority of models were under 1000 triangles with some of the higher triangle count ones being caused by teeth, all were optimized for games.

[GFX NOT MINE, MODEL ONLY]

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